midicnAudio & Music Production 中文

Quantise

Pulls performed attacks onto a grid, with strength deciding how far each note moves.

Quantise pulls each attack to the nearest grid line, and strength decides how far it travels.

The problem

Attacks always sit off the beat; an even offset is groove, a scattered one is drag. Quantise fixes the second, not every deviation.

How it works

The engine reads each note start, finds the nearest grid point, and blends between origin and grid by strength. The grid can be a sixteenth, an eighth triplet or a swing grid; note ends and velocity stay put by default. Audio is sliced first, and then slice edges move.

Settings and practice

Choose the coarsest grid that still holds the shortest value, start strength at half and raise it only if the result is unclear. Quantise onsets and keep tails, never put triplets on a straight grid, and leave drum micro-timing while bass and chords can sit tighter.

What to listen for

Hear whether attacks lock and whether accents are pulled away. The hat-to-kick relation exposes over-quantising, while a slightly late snare adds push.

Common misunderstandings

Quantise cannot fix wrong notes or create groove. Full snapping is not the goal, and half strength is often more natural.

Listen in the library

neworleans-secondline · 99 BPM · beat 4/4C12:23新奥尔良第二线鼓型,节奏骨架清楚,适合对照网格DetailsSuite bergamasque: III. Clair de luneC14:36月光的速度自由起伏,量化会削掉呼吸Detailshiphop · 100 BPM · beat 4/4C11:44嘻哈鼓循环,踩镲的微差最容易被听出Details

All tracks from midicn-lib — inline badge is the license tier (C1 commercial / C2 non-commercial / C3 study only).

Sources

  • 量化的网格分辨率与强度混合,依通行音序软件说明核查,未抄文本
  • 音频切片量化的边界处理,依数字音频工作流通识核查,未抄文本

Used for fact-checking only; all prose is original.