Saturation
How nonlinearity adds second and third harmonics, rounds peaks, and changes perceived loudness.
Related
The question
Saturation is often used as a synonym for distortion. It does come from nonlinearity, but the aim is usually not damage, it is extra harmonics and rounded peaks that make a sound sit forward at the same loudness.
How it works
The signal passes through a curved transfer function, and a sine wave gains integer multiples of its frequency. A symmetric curve produces mostly third harmonic and sounds hard; an asymmetric one adds second harmonic and reads warmer. More input means more harmonics and soft peak clipping, so dynamics tighten naturally. Digital versions need oversampling, or high harmonics fold back as aliasing.
Settings and what you hear
Drive sets the level into the curve, mix controls dry and wet, and output trim stops the effect from being just louder. A light push solidifies a vocal; a heavy push makes cymbals sandy. Bass gains midrange presence after saturation.
What to listen for
Hear a clean sine or bass first, then add saturation and notice the new harmonics and rounded peaks. Use a small amount on drums and hear whether the kit gets denser rather than broken.
Common misconceptions
That saturation is a distortion pedal; that more drive is better without output compensation; that saturation hides mud.
Listen in the library
All tracks from midicn-lib — inline badge is the license tier (C1 commercial / C2 non-commercial / C3 study only).
Sources
- Udo Zölzer, DAFX — Digital Audio Effects, nonlinear processing chapter — background checked, not quoted
- Sound On Sound, saturation explained — harmonic behaviour checked, not quoted
Used for fact-checking only; all prose is original.