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Foley

Props and performance locked to picture, delivered as clean, sync-accurate Foley tracks.

1 min read0 characters条目Finishing a JobUpdated 2026-10-31

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Tool profile

Kind
guide
Vendor
—
Form
流程
Platforms
通用
Price
不适用
Jobs
流程
Verified
2026-10-31

Footsteps, cloth, a door, a cup set down: these sounds persuade through performance, through weight, pace, hesitation and restraint. A library can supply ambience and distant sound, but not the sense of someone tiptoeing across a wet floor. Watch the locked picture, list the actions and what each one has to say, then choose the props. The audience does not hear Foley; they only decide whether the person feels real.

From prop to track

Prepare props from the action list: different soles, fabrics, keys, locks, cups and plates. Lay the matching floor in the studio and perform footsteps in place rather than walking with the picture. Keep the microphone distance fixed, record dry and preserve the natural gaps between actions. Cut each take by action, not by scene, and mark the sync points. Use a gentle high-pass against rumble, light noise reduction in RX or a similar tool, and leave reverb for the mix. Keep footsteps, cloth and props on separate tracks so they can be balanced later.

Sync checklist

Keeping the recording clean

Either a small-diaphragm condenser or a dynamic microphone works; stay close and avoid hard reflective surfaces. Cover the floor with thick rug and tame the walls with absorbers so a handclap does not ring. Monitor on closed headphones and do not mistake the room for the source. Record 48 kHz, 24 bit and keep the original takes with sync marks. The noise floor must sit below the dialogue track, or the studio hiss arrives with every layer. Remove steady noise only; over-clean cloth and paper turn into thin sheets.

When not to add Foley

Recording before picture lock wastes every take when the cut changes. Library effects instead of performance make the feet float. One take for every step sounds mechanical. Foley covers dialogue. Too much reverb does not match the space. The studio floor is louder than the dialogue. Sound and action drift two or three frames and the viewer cannot say why it feels wrong. Foley is mixed into the music stem, so the mixer cannot separate it. Over-reduction turns cloth into paper.

Listen in the library

rock-groove8 · 65 BPM · beat 4/4C10:28六十五拍的慢速鼓型,间隔宽,可对照脚步与动作的落点Detailssoul-groove3 · 86 BPM · beat 4/4C10:36八十六拍的灵魂乐鼓型,起音清楚,适合练动作与声音的同步Details4bar drumC10:08八秒的四小节鼓型,短而完整,可参考一次性动作的收尾Detailscreepyloop v2 aC10:57五十七秒、只有三十九个音的循环,留白多,可对照拟音轨该留多少空气Details

All tracks from midicn-lib — inline badge is the license tier (C1 commercial / C2 non-commercial / C3 study only).

Along the same line

Sources

  • SMPTE ST 12-1 — 时间码(Time and Control Code)的帧率与同步口径。
  • Vanessa Theme Ament, The Foley Grail:The Art of Performing Sound for Film, Games, and Animation(Focal Press)— 拟音棚、道具与表演方法。
  • iZotope RX 官方文档 — De-noise、De-click 与频谱修复的使用边界。